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LSL Wiki : Dynamics

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Dynamics

Dynamics (or physics) is concerned with moving or rotating objects and prims. They are broken into two categories:

Kinematic

Kinematic functions operate on non-physical tasks and generate motions without consideration of forces and torques.

Function Comment
llSetPos  
llSetRot  
llSetLocalRot  
llSetScale Not really a dynamics function, as it changes task size.

Kinetic

Kinetic functions generate forces and torques on physical tasks, and the resulting motion is determined by the mass (inertia) of the object or prim. Note that an object's energy modulates the force that is actually applied.

Function Comment
llApplyImpulse  
llApplyRotationalImpulse  
llGetAccel  
llGetForce  
llGetTorque Equivalent to llGetAccel for rotational movement.
llGetOmega Don't confuse this with llTargetOmega. llGetOmega is equivalent to llGetVel for rotational movement.
llGetVel  
llGroundRepel  
llMoveToTarget  
llPushObject  
llSetBuoyancy  
llSetForce  
llSetForceAndTorque  
llSetHoverHeight  
llSetTorque  
llTargetOmega Applies its spin to physical objects on the server side when object is set physical, if non-physical, this function becomes client side.
These apply to both physical and non-physical entities:

See also:

Note: llTargetOmega is not a true dynamics function if an object is not set physical.

Vehicle functions can provide similar effects as the ones shown here.


Functions | Physics
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