the current velocity
of an object
/second, relative to the simulator axes
To find the velocity relative to the direction the object is pointing, try this:
vector global_velocity = llGetVel();
vector local_velocity = global_velocity / llGetRot();
Q: How would one go about calculating the actual speed of an object as a float?
A: Calculate the length (or magnitude) of the velocity vector with llVecMag(llGetVel()).
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