Mass
Mass is the measure of translational inertia.
The mass of a
prim or
object, as reported by
llGetMass or
llGetObjectMass, depends only on its size and shape, not on its material type. The units are
lindograms.
Functions
llGetCenterOfMass
llGetMass
llGetObjectMass
SL
gravity is <0,0,-9.8> m/s
2. According to
Newton's Second Law, an object may be given a desired acceleration with:
Notes
- Changing material type has no effect on density and therefore mass.
- Hollowed prims tend to have less mass and twisted prims tend to have less mass but there are some oddities (see energy).
- In linksets, the parent returns the sum of all the masses in the set, while the children return only their own.
- Avatar mass isn't affected by attachments but will change depending on avatar height (but not fatness, thickness, muscle, etc). Changing shoes also changes avatar height and therefore the mass is effected. Attachments seem to adopt/report the avatar's weight.
- Sitting down means your weight is added to the sat-on object. It seems implemented as temporarily being one of the children in the linkset.
Physics |
Energy