float llGetObjectMass(key id)
Gets the
mass of the
object or
avatar corresponding to
id.
Returns 0.0 if
id is not in the
sim (meaning not a main or child agent, child agents return 1.000000 so this function could be used to distinguish between main and child agents). Because of this,
llGetObjectMass should not be used to determine if an
object key is in the sim, as it is possible to have extremely low-mass
prims. Use
llKey2Name instead.
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functions |
object |
avatar |
mass