string llKey2Name(key id)
If the
object or
agent identified by the
key id is in the same
simulator as the object containing the
script, this
function returns their name. Otherwise, an empty
string (
"") is returned. This can be misleading, because it cannot be distinguished from an object with an empty name (
""). See
llGetObjectDetails for a better function.
Only works on
rezzed objects and
avatars.
Scripts,
animations, and
textures will return an empty
string (
"").
See
llRequestAgentData for a (much slower) way to use the
dataserver to get the name of an agent even outside the
sim or offline.
Note: there is no
llName2Key function. To get a key from a name, use
sensors or
touch events and the
llDetected* functions.
Alternatively, you can use the following external sources for llName2Key functionality, in alphabetic order:
Currently unavailable sources:
Note: This function works if someone can see the sim from an adjacent sim. V1.9
This article wasn't helpful for you? Maybe the
related article at the LSL Portal is able to bring enlightenment.
Functions |
Key