the current acceleration (in m/s²
) exhibited by an object
Example: If you create a cube, check its physics
checkbox, and drop it from a height, it will initially return <0,0,-9.8> (the value
) while falling. This value will decrease, because some funky wind
resistance seems to be at work to allow falling objects to achieve terminal velocity.
Compare with: llGetVel
This function does not actually return the acceleration on the object. It generally returns (llGetForce()/llGetMass())+<0,0,-9.8>, unless the object is at rest in which case it returns <0,0,0>.
To get the actual acceleration, you need to keep track of velocity and measure its changes.
Try putting the following script into an object.
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