llSetHoverHeight(float height, integer water, float tau);
a physical object
seconds. The height is above ground
, otherwise above ground and water
; has no effect on a non-physical
object. Setting height
to zero disables the effects of this function.
use with vehicles
Q: Could you please explain? It's used in some Linden vehicles and is included in their original vehicle tutorial.
A: It is? I thought llSetVehicleFloatParam(VEHICLE_HOVER_HEIGHT, float) "deprecated" llSetHoverHeight for vehicles... where is this tutorial located? -Chris
Q: Does this have the same distance constraints as llMoveToTarget, which also critically damps an object to a location? --JarhynWilde
A: I beleive the max height on this is either 64m or 100m
A2: In tests it looked like there is a maximum difference (apparently 64m) with the current height the function will react to. (Additionally: if you give it a larger difference, a possible current damping movement stops immediately). --IoneLameth
To actually find out how high the ground is at a given location, use llGround
Compare with llGroundRepel
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