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LSL Wiki : llGroundRepel

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llGroundRepel(float height, integer water, float tau);

Critically damps the object to height (if the object is within height * 0.5 of ground level) over damp tau seconds. The height is above ground level if water is FALSE or above the height of land and water if water is TRUE.

Compare with llSetHoverHeight.

To undo the llGroundRepel() effect, feed the command all 0s to undo it. I had to do this for someone that was using llStopHover() to make it stop ground repelling and then complaining that it wasn't working -- LuccaKitty

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