DigiWorldz is not claiming ownership over any of this content whatsoever.
Since this wiki had gone offline it was reasoned the information contained herin was too great a resource to lose.
DigiWorldz has purchased an archived copy of this site in it's last saved state from http://Archive.org
so we can keep a copy of this great site online for all as the resource was very valuable to users of both OpenSim and also Secondlife.
According to the last saved copy of this site, all content can be copied freely and distributed for non commercial use. The license can be viewed here:
Since this is a copy, and we do not have all of the backend php processes, search, editing, adding, and deleting content is not possible, so this will simply stay as it is for now. The orginal creator has been contacted to see if we can be of further help in hosting this resource and to continue offering all of the intended functions. We hope we will be able to do this in the future.
It is not our intent to infringe on any copyrights and it is our belief we are not, but if anyone should have any copyright claims, please send a message to firstname.lastname@example.org
and let us know.
Welcome to the LSL Wiki
, an effort to document the LSL scripting
language of Second Life
. This wiki
is intended as an open documentation resource to help scripters of all skill levels. Anyone can contribute
, so feel free to jump in.
Looking for information about Second Life in general? Try Linden Lab's official Second Life Wiki.
Are you new to LSL scripting? Try our LSL Tutorials
There are other forks of the LSL Wiki in various states of development. See the 'Link to Useful Resources' at Linden Lab's LSL Portal.
|Whether you're new to scripting or an experienced programmer, these pages should help you learn to use LSL.
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|Already know how to script, and just need the reference?
- for, do-while, if-else, jump, return, state, while
- Functions (see categories to right)
- assignment, binary, bitwise, boolean, unary
- integer, float, vector, rotation, key, string, list
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