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Object
vertex -> polygon -> face/side -> prim -> object
- Objects can exist up to a z-coordinate of 4096m. Any higher than this and they are dealt with by the server as if they had hit a region edge (deleted or returned to owner inventory). This is as of around 1.20.
Functions
llDie
llGetBoundingBox
llGetObjectDesc
llSetObjectDesc
llGetMass
llGetObjectMass
llGetObjectName
llSetObjectName
llGetObjectPrimCount (1.13)
llGetObjectDetails (1.18.3)
llGetGeometricCenter
llGetKey
llGetOwner
llGetOwnerKey
llRezObject
Prim |
Link |
Script |
Inventory |
Object Types