Polygon
A
polygon (also called a "
face") is a flat/planar surface made up of at least 3
vertices that form a "triangle" (or a "quadrilateral" if 4 vertices) which, when combined with many other
polygons, create a
primitive.
There is currently no way to create individual polygons in SL. There are ways to mimic their properties using certain primitives, however. Jeffrey Gomez uses a cube to simulate a triangle in his
3D Model Importer.
Primitive |
Vertex