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LSL Wiki : face

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A face is a shortened form of a prim's "surface". In LSL this is commonly referred to as side, though there are some differences. In normal 3D usage, a face is a single polygon.

For example, a newly created sphere has one face: the outside. It is the only surface that can be seen from any camera angle and that can have a texture applied to it so it is referred to as face 0 (zero).

A sphere that has been hollowed out has 2 faces: the outside (face 0) and the inside (face 1).

Other face possibilites exist, including the edges of a cut, hollowed out prim, and other such possible surfaces. See side for a list of faces available on an axis-aligned cube (including hollow and cut adjustments).

See debug for more info on the chain faces option.

Prim | Side
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