Face
A
face is a shortened form of a
prim's "surface". In
LSL this is commonly referred to as
side, though there are some differences. In normal 3D usage, a
face is a single
polygon.
For example, a newly
created sphere has one face: the outside. It is the only surface that can be seen from any
camera angle and that can have a
texture applied to it so it is referred to as face 0 (zero).
A sphere that has been hollowed out has 2 faces: the outside (face 0) and the inside (face 1).
Other face possibilites exist, including the edges of a cut, hollowed out prim, and other such possible surfaces. See
side for a list of faces available on an
axis-aligned cube (including hollow and cut adjustments).
See
debug for more info on the
chain faces option.
Prim |
Side