integer llOverMyLand(key id)
is over land
owned by the script owner
, otherwise returns FALSE
. This also works for group
land, assuming the object
to the group. It will not
work if the object is not deeded, not even if owned by a member or officer in the group. The object itself needs to be deeded.
NOTE: This function may return a false positive on an AV that was just ejected from your land into a neighboring sim. (As of June 10, 2006)
NOTE: The false positive condition may be worked around by performing:
could be used in stead of llGetAgentSize()
but there is the risk that it will return a false negative.
Also useful: llGetLandOwnerAt
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