integer llGetAgentInfo(key id)
of id agent
Notes on the above:
| Constant || Represents || Value |
| AGENT_FLYING || Returned if agent is flying. || 0x0001 |
| AGENT_ATTACHMENTS || Returned if agent has attachments. || 0x0002 |
| AGENT_SCRIPTED || Returned if agent has scripted attachments. || 0x0004 |
| AGENT_MOUSELOOK || Returned if agent is in mouselook. || 0x0008 |
| AGENT_SITTING || Returned if agent is sitting. || 0x0010 |
| AGENT_ON_OBJECT || Returned if agent is sitting on an object. || 0x0020 |
| AGENT_AWAY || Returned if agent is in "away" mode. || 0x0040 |
| AGENT_WALKING || Returned if agent is walking. || 0x0080 |
| AGENT_IN_AIR || Returned if agent is in the air (hovering). || 0x0100 |
| AGENT_TYPING|| Returned if agent is typing. || 0x0200 |
| AGENT_CROUCHING|| Returned if agent is crouching. || 0x0400 |
| AGENT_BUSY|| Returned if agent is in "busy" mode. || 0x0800 |
| AGENT_ALWAYS_RUN|| Returned if agent has running ("Always Run") enabled, or is using tap-tap-hold|| 0x1000 |
| AGENT_AUTOPILOT|| Returned if agent is in "autopilot" mode || 0x2000 |
- Agents are IN_AIR and not FLYING when they are jumping, falling or kept away from the ground by means of a script.
- Agents can have ATTACHMENTS that are not SCRIPTED
- Agents can be SITTING on the ground, which means they are not sitting ON_OBJECT. (When sitting on an object, they are both SITTING and ON_OBJECT.)
- The agent defined by id must be in the same simulator as the script calling this function.
// when touched, check if the agent is flying and say so.
// we use a FOR loop here because two people can click the object at the same time.
for (i = 0; i < total_number; i++)
// llGetAgentInfo returns a bitfield. Use & instead of == for comparisons.
if (llGetAgentInfo(llDetectedKey(i)) & AGENT_FLYING)
llSay(0, llDetectedName(i) + ", you're flying.");
llSay(0, llDetectedName(i) + ", you're not flying.");
Also compare with llRequestAgentData
Q: I can't find 'Always Run' in the client, and it seems to be off. Is this deprecated?
A: It's in the World menu. It also has a hotkey, ctrl + r.
Q: Is there a way to find out additional information about attachments found with AGENT_ATTACHMENTS or AGENT_SCRIPTED?
A: No. There's no way to determine how many attachments an avatar has, nor where they're attached, or what they are.
Q: Is there a way to find the key of the object the agent is sitting on?
Q: How long does it take for the agent to enter AFK mode from the last time they did anything?
A: 10 minutes. The agent can still be acted upon by scripts and objects within SL, but if there's no mouse or keyboard input, they'll go AFK after 10 minutes.
Q: What is crouching? How does an avatar crouch?
A: By pressing the DOWN Button when not flying.
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