llRemoteLoadScriptPin(key target, string name, integer pin, integer running, integer start_param)
In SL 1.12 a serious bug was introduced in this function, causing the bytecode to be stripped from the source code and loaded as a seperate, unnamed inventory object that would be named "Old Script". Any scripts that used llRemoteLoadScriptPin() between the deployment of 1.12 on 8/23/2006 to the rolling restart on Friday 8/25/2006 created these... problems. llGetScriptName() is unable to differentiate between the different scripts as they're ALL named "Old Script", and any inventory functions will only work on the first instance in inventory. Future update scripts will need to be written to look for these "Old Scripts" and their uncompiled properly named source stubs and handle them accordingly.
If the owner
of the object
containing this script
can modify the object identified by the key target
if the pin
matches the PIN previously set using llSetRemoteScriptAccessPin
(on the target prim), then the script name
will be copied into target
If the target prim already contains a script with the same name as name
, it will be replaced
without any warning.
must be a different prim than the one containing this script. llRemoteLoadScriptPin
cannot copy a script into itself. Also, target
must identify a rezzed
prim, existing in the world
. It cannot be in the inventory
of an object.
* It might not have gotten clear from the above statement: The owner of the prim containing THIS statement must have modify rights on the OTHER object. Also see the remark below about handing out a helper prim.
, start the copied script with start_param
can be retrieved using llGetStartParameter
in the copied script's state_entry
Note: this function delays
for 3 seconds.
only works if both prims are in the same sim
If copying fails, (for instance, if key == llGetKey()
) the script will shout (yes, really!)
"Unable to add item!" on channel
0. It makes three attempts (check this out--and then what?)
If an incorrect pin is used, the script sends the following error to the DEBUG_CHANNEL
: "Object: Task Object trying to illegally load script onto task Other_Object!"
This function replaces the deprecated llRemoteLoadScript
for other fun things you can do with this.
If you need to update scripts for your end users, consider putting the updated scripts inside of an object which is then delivered directly to end users via llGiveInventory. This object, if rezzed in the same sim as the item being updated, can then negotiate a PIN with the object and the scripts can be updated/enabled automatically.
to get the key of a child prim. This works, at least as of 188.8.131.52. --DunselHodgson
Loading the current script into another prim works as of 184.108.40.206. --DunselHodgson
This article wasn't helpful for you? Maybe the related article at the LSL Portal
is able to bring enlightenment.