integer llGetScriptState(string name)
Returns
TRUE if the
script identified by
name is running. This allows one script to check on another.
As of SL 1.18.4 this correctly returns
FALSE if a script has encountered a run-time
error (like a
stack-heap collision or a
bounds-check error).
See
llRemoteLoadScriptPin and
llResetOtherScript for more fun things that can be done with this.
Also see
llSetScriptState.
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Functions |
Inventory |
Script |
State