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Child


In a linked object, a child primitive is highlighted in blue when selected in edit mode, whereas non-linked and parent (root) primitives are highlighted in gold/yellow when selected in edit mode. A child primitive is, in essence, fused to its linked set and has a set of rules to follow which set it apart from being a regular non-linked object.

Child prims can't move as freely as other objects and can only move non-physically using llSetRot(), llSetLocalRot, llSetPos(), and llSetScale().

Note: a child primitive can continue to move using the non-physical functions even if its parent is physical. An exception to this is that it can't scale itself, as that would change its mass, which is something SL doesn't want to change dynamically.



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