moving_end()
This
event is triggered when an
object (
physical or
nonphysical) with this
script stops moving (and changes
position, including when
attached) or exits a
sim.
Compare with
moving_start.
Example:
Q: Will moving_end be triggered when I change the rotation of my object?
A: No, both moving_start and moving_end are only triggered by a position change. There is no way to trigger on a rotation directly. To do so, you'll need to use a timer. The "exception" to this is if the object is an attachment. When your avatar turns, moving_start and moving_end will be triggered. Why? Because they're moving; their position has changed, because they're not rotating around the avatar's point of rotation, but rather in an arc.
Q: Is there a way to only trigger moving_end when moving to a different sim?
A: No, the best you can do is filter your event as in:
string gPreviousSim; // previous simulator name
default {
moving_end(){
// sim_name is so we only need to call llGetRegionName once.
string sim_name = llGetRegionName();
if (sim_name != gPreviousSim) {
// if we're here, it means we're moving to a new sim.
llOwnerSay("You just left " + sim_name + ".");
gPreviousSim = sim_name;
}
}
}
2009-03-27: Note that at present this event is not fired as a result of manual move in edit mode.
2010-07-18: This doesn't seem to be the case anymore. -
AgentRevolution
Events |
Position