Sets the amount of damage
that will be done to an avatar
that the scripted object collides
with. The scripted object will die
(be deleted) immediately on colliding and no event
handlers will be executed first.
is a percentage (0 - 100), with 100% meaning instant death on colliding with the object. Lower values
will damage the avatar and kill it if its life energy (indicated in the middle of the menu bar
on the Second Life client
) is lower or equal to the damage.
This function only has an effect on damage-enabled land
. Anywhere else it does nothing and the object will not
die on collisions. If you need it to die, it's recommended you use llDie
in the collision
I noticed (as probably many) that a damage object colliding with another object that an avatar is sitting on will inflict the damage percentage to the avatar, which is kinda annoying, especially when trying to make an armored vehicle. -AgentRevolution
At least as of SL 1.5
, negative values do not
heal the victim. Values outside the 0-100 range are treated as 100% (i.e. instant kill).
//By James Benedek
//50% Damage Script For Linden Damage Land
llSetDamage(50);//will take 50% health from the avatar who collides with the object with this script in
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is able to bring enlightenment.