Preloads the sound
clip defined by sound
. If sound
is in the task
, then sound
can be the name
of the sound clip. If not, sound
must be the key
of the sound clip.
This function delays
Note:There's still a bug that, when llPreloadSound is used in connection with llPlaySound, will cause the latter to loop the sound in some circumstances. -CorbenRadium 06/06/2010
// preload "mysound" for anyone that is currently in listening range of this object.
llPlaySound("mysound", 1.0); // play "mysound" when touched.
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