is raised when another object
with the object the script
is attached to. The number of detected
objects is passed to the script in num_detected
. Information on those objects may be gathered via the llDetected* functions
. Collisions are also generated if an avatar bumps into or walks on top of an object.
collision_start() and Linked Objects:
In a linked object, place a collision_start
event in the root prim
to affect the whole object, not just the root prim.
To prevent collisions on a specific child
prim from being relayed to the parent
, place an empty collision_start
event in the child.
To pass collisions on to the parent from a child with a collision_start
event, use llPassCollisions
Compare with collision