collision_start(integer num_detected)
This
event is raised when another
object or
avatar starts
colliding with the object the
script is attached to. The number of
detected objects is passed to the script in
num_detected. Information on those objects may be gathered via the
llDetected* functions. Collisions are also generated if an avatar bumps into or walks on top of an object.
Example:
collision_start() and Linked Objects:
In a linked object, place a
collision_start event in the
root prim to affect the whole object, not just the root prim.
To prevent collisions on a specific
child prim from being relayed to the
parent, place an empty
collision_start event in the child.
To pass collisions on to the parent from a child with a
collision_start event, use
llPassCollisions.
Compare with
collision and
collision_end.
Events |
Collisions