This event handler
is raised when another object
stops colliding with the object the script
is attached to. The number of detected objects is passed to the script in num_detected
. Information on those objects may be gathered via the llDetected*
library functions. Collisions are also generated if an avatar bumps into or walks on top of an object.
collision_end() and Linked Objects:
In a linked object, place a collision_end
event in the root prim
to affect the whole object, not just the root prim.
To prevent collisions on a specific child prim from being relayed to the parent, place an empty collision_end
event in the child.
To pass collisions on to the parent from a child with a collision_end
event, use llPassCollisions
Compare with collision