collision_end(integer num_detected)
This
event handler is raised when another
object or
avatar stops colliding with the object the
script is attached to. The number of detected objects is passed to the script in
num_detected. Information on those objects may be gathered via the
llDetected* library functions. Collisions are also generated if an avatar bumps into or walks on top of an object.
Example:
collision_end() and Linked Objects:
In a linked object, place a
collision_end event in the
root prim to affect the whole object, not just the root prim.
To prevent collisions on a specific child prim from being relayed to the parent, place an empty
collision_end event in the child.
To pass collisions on to the parent from a child with a
collision_end event, use
llPassCollisions.
Compare with
collision and
collision_start.
Events |
Collisions