integer llGetInventoryNumber(integer type);
Get the total number of items of
type in the
prim's inventory.
Use the following constants to specify
type:
INVENTORY_ALL | -1 | Look at all inventory items | |
INVENTORY_TEXTURE | 0 | Only look at textures | 0x00 |
INVENTORY_SOUND | 1 | Only look at sounds | 0x01 |
INVENTORY_LANDMARK | 3 | Only look at landmarks | 0x03 |
INVENTORY_CLOTHING | 5 | Only look at clothing | 0x05 |
INVENTORY_OBJECT | 6 | Only look at objects | 0x06 |
INVENTORY_NOTECARD | 7 | Only look at notecards | 0x07 |
INVENTORY_SCRIPT | 10 | Only look at scripts | 0x0A |
INVENTORY_BODYPART | 13 | Only look at body parts | 0x0D |
INVENTORY_ANIMATION | 20 | Only look at animations | 0x14 |
INVENTORY_GESTURE | 21 | Only look at gestures | 0x15 |
Note: Inventory constants are not bitflags and thus should not be used with Bitwise operators.
Example:
Compare with
llGetInventoryKey and
llGetInventoryName.
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Functions /
Inventory