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A landmark is one of several inventory items that points to a specific location on the grid. The coordinates to which a landmark specifies can be found using the llRequestInventoryData function, if the landmark is in an object's inventory.

llGetInventoryName and llGetInventoryNumber identify landmark inventory objects with the constant INVENTORY_LANDMARK.

There are two versions of landmarks. The original version (those created prior to SL 1.6) stored its data as global coordinates. The version introduced in SL 1.6 stores the sim name and local sim position. The newer version has the advantage that, even if a sim is moved, the landmark will still point to the same location in that sim. The older version would, instead, point to the old location. This will typically be a void in the case of an island sim that has been relocated.

Inventory | Position
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