## Coordinate

An

SL *coordinate* is represented by a

vector in the form <x,y,z> that indicates a

position in a three-dimensional (3D) space defined by 3 linear

axes at right (90-degree) angles to each other. Each axis has an associated

unit length (

meters in SL) and the combination forms a cubic

grid.

The

*origin* of a coordinate system is the point where the axes meet, represented by the vector <0,0,0>. In SL the position of any given

object or effect can be simultaneously represented by 3 distinct

*coordinate* system types:

Note: coordinates also apply to

textures via

UV.

Axis |

Vector |

UV