In Second Life
, clothing is a specific inventory
item and consists of a texture
and shape data added together. For some experienced designers new to SL
, this can be counter-intuitive. Clothing shape types are: gloves, pants, jacket, shirt, shoes, skirt, socks, undershirt, and underpants.
can't be attached to clothing--only to objects
can't rename or otherwise manipulate clothing.
Clothing can be identified by llGetInventoryName
, using the inventory constant INVENTORY_CLOTHING
Were you thinking of attachments
? Attachments are objects "worn" (to use the Second Life UI's
parlance) or "attached" (to use LSL's). Attachments frequently take the form of prim
hair, hats, shoes, jewelery, and so on. Attachments can