Clothing
In
Second Life, clothing is a specific
inventory item and consists of a
texture and shape data added together. For some experienced designers new to
SL, this can be counter-intuitive. Clothing shape types are: gloves, pants, jacket, shirt, shoes, skirt, socks, undershirt, and underpants.
Scripts can't be attached to clothing--only to
objects.
LSL can't rename or otherwise manipulate clothing.
Clothing can be identified by
llGetInventoryName and
llGetInventoryNumber, using the inventory
constant INVENTORY_CLOTHING.
Were you thinking of
attachments? Attachments are objects "worn" (to use the Second Life
UI's parlance) or "attached" (to use LSL's). Attachments frequently take the form of
prim hair, hats, shoes, jewelery, and so on. Attachments
can contain scripts.
Inventory |
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