Opacity
Opacity is a degree of
texture/
prim/
side transparency which, in most
LSL functions, is determined by an
alpha value or set in the
object edit
dialog texture tab.
There is a
bug where overlapping/intersecting transparent prims (or ones with a
masked texture on them) will cause fragmentation and parts of the prims to show through other prims. Also, transparent prims cannot have any
shininess (environment mapping) but can be
bumpmapped.
Texture |
Alpha