Texturing Sides
Texturing sides/faces (particularly on hollowed, advanced-cut
prims) so they all look the same can be
annoying (and is possibly a
bug).
Be sure "Stretch Textures" is checked in the edit
object dialog box or the
UV repeats will get screwed up whenever the prim is
resized or its hollow amount changed.
Rotated textures will require different UV
offsets. Perhaps a formula can be derived for finding these exact repeats/offsets.
Primitive | Hollow Amount | Hollow Type | Texture Settings |
Box | X | default/Square | U Repeat: 4 / X U Offset: Varies (.5@50/25, .606@95, .939@45) |
Torus | 95 | default/Circle | U Repeat: 2.1 - U Offset: .55 |
Torus | 70 | Square | U Repeat: 2.87 - U Offset: .93 |
Cylinder | 95 | default/Circle | U Repeat: 1.05 - U Offset: 0 |
textures |
side