llTeleportAgentHome(key id)
Update: According to Robin Linden, llTeleportAgentHome will not be removed in 1.6.7. However, it will likely be replaced at some point in the future. For now, feel free to use it, but be aware that it may be removed at some point, though there will be warning.
If the
scripted object is over
owner's land and
agent is over the same land,
teleports agent
id immediately to that agent's
home location. The agent is not asked for confirmation.
This is for
agents only; there is no scripted
function to
return objects from your land yet. For that, you have to rely upon the built-in land management tools or
llAddToLandPassList.
This function
delays script execution for 5 seconds.
Compare with
llEjectFromLand and
llUnsit.
Notes:
- When dealing with group land, the object owner must be the group. It won't work if the object owner is a member or officer in the group; the object itself must be deeded.
- While there is not currently a way to teleport an agent to an arbitrary location, the llSitTarget entry contains information on how to fake a site-to-site teleport within 300m.
This article wasn't helpful for you? Maybe the
related article at the LSL Portal is able to bring enlightenment.
Functions |
Agent/Avatar