Developed by Truevision, Inc.
, aka TGA
, is a bitmapped graphics format
, usually uncompressed, that supports an alpha channel
. Second Life
can import both 24-bit
(no alpha) and 32-bit (alpha) TGA
files. This format is the graphical workhorse of the SL
Avoid using the 32-bit format if the texture doesn't have/need any transparency
; otherwise there might be unwanted visual effects.
Note that SL doesn't use TGA
files, but actually JPEG2000
files are converted to JPEG2000 and uploaded in JPEG2000 format to the asset server
data is downloaded as JPEG2000 and decompressed directly into memory
on the client