Local Second Life resident since Jan 8, 2005
(happens to be the same day as my real birthday too!)
Marc's Official Blog
- Everything you could ever want to know about programming, computers, etc. True geek here people.
Second Life Network
- Your unofficial Second Life MySpace
My First Life
My real name is Marc Melvin
, I'm 23 years old, live in Miami, FL, USA, and I am the CEO and lead developer for an internet technologies company, ByteScape
, LLC. Basically, I develop websites and software for a living. I go to a lot of local rock shows because I love the underground music scene. Ummm... yeah, that is just about the extent of my first life.
My Second Life
My name is Marc Eisenberg
, and I am a blue/green/red/whatever haired cyberpunk taking the world by storm. I have had a Second Life long enough to know a thing or two (never knew it would happen considering I barely have a first life, lol). I feel that I have learned the scripting language back and forth, up and down, side to side, and have taken it upon myself to take what I do for a living in my first life, and make it something I do for fun (and money too, every now and then) in my Second Life. The first week was difficult as it requires a different way of thinking to code in LSL, even though it looks a lot like C++/Java/etc. But by the beginning of the second week, before I had even completed my trial membership, I was already working on a script for roulette and craps with visually and dynamically stacking chips.
My Favorite Things
Some of my favorite things to play with in LSL
, the Second Life
scripting language, are:
Some of my favorite things to do in Second Life
My Least Favorite Things
These are the things that I don't like about my Second Life
- Physics - The functions simply don't work like I think they should. I think they could be approved on dramatically considering that Half-Life uses the same physics engine, Havok.
- Weapons - If I wanted to shoot people, I would play HL, CS, or Halo. Most of the weaponry in Second Life is just an annoyance. But whatever, to each their own I suppose.