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llOpenRemoteDataChannel
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**##llOpenRemoteDataChannel()##** Creates a [[channel]] to listen for [[XMLRPC XML-RPC]] calls. Will trigger a ##[[remote_data]]## [[event]] with ##type = REMOTE_DATA_CHANNEL## and a channel ID ([[key]]) once it is available. This channel ID must be referenced in the XML-RPC call to the [[script]] (from the outside internet)--so the key must somehow get to the scripter's XML-RPC [[client]], most often via ##[[llEmail]]##, ##[[llHttpRequest]]## or ##[[llLoadUrl]]##. This function [[ScriptDelay delays]] the script for 1.0 second. **Q:** ''XML-RPC seems unreliable for continuous and parallel communication with several objects in the same sim, or with objects that move across sim borders.'' **A:** ''To travel across sim borders, you must call ##llOpenRemoteDataChannel## again to re-establish the link. You will get the same key unless a different expiration condition exists (timeout). Use the ##[[changed]]()## event to determine if your object has moved into a different sim.'' **Q:** ''Is the above behavior a bug or a deliberate change? When was it made? What was the behavior before?'' **A:** ''This behavior was the way that LL implemented it... they've just never fixed it.'' **Q:** ''What are the details of the expiration conditions? Under what circumstances will you //not// get the same key?'' **A:** ''Extended periods without queries, grid restarts.'' ---- [[functions Functions]] | [[Communications]] | [[XMLRPC XML-RPC]]
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