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llForceMouselook
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**##llForceMouselook([[integer]] mouselook)##** After [[call calling]] this function with **##mouselook##** set to ##[[TRUE]]##, any [[AgentAndAvatar agent]] [[sit sitting]] down on the [[prim]] will be forced into [[mouselook]]. Just like ##[[llSitTarget]]##, this changes a permanent property of the prim (not the [[object]]) and needs to be [[resetting reset]] by calling this function with **##mouselook##** set to ##[[FALSE]]## in order to disable it. **Note:** This only affects agents who sit on the object **after** the function has been called. Any current sitters remain unaffected until they resit. The agent is forced into mouselook upon sitting on such a prim, but can exit mouselook on their own afterwards. It's useful for [[vehicles]] and the like. **Q:** ''Great, but how do I force someone //out// of mouselook?'' **A:** ''Unfortunately, you can't.'' ---- [[Functions]] | [[Mouselook]]
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