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LSL Wiki : bumpmap

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Bumpmaps


A bumpmap maps a bumpy appearance on an object's surface. This effect is achieved by altering the shading of the surfaces by overlaying "embossed" textures. Second Life has a few predefined bumpmaps that can be applied to an object as well as the "Brightness" and "Darkness" maps that are rendered based on the bright and dark areas of the object's texture. Bumpmapping can be changed via the llSetPrimitiveParams function. The UUIDs of each bumpmap surface can be found in viewerart.ini, or here on the wiki at ClientAssetKeys.

Bumpmapped prims/sides cannot also have transparency¹ but can have shininess.



Texture
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