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LSL Wiki : opacity

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Opacity is a degree of texture/prim/side transparency which, in most LSL functions, is determined by an alpha value or set in the object edit dialog texture tab.

There is a bug where overlapping/intersecting transparent prims (or ones with a masked texture on them) will cause fragmentation and parts of the prims to show through other prims. Also, transparent prims cannot have any shininess (environment mapping) but can be bumpmapped.

Texture | Alpha
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