An abbreviated form of "object
", local coordinates assume the origin (<0,0,0>) of the x, y, and z axis
to be the same as the center
of the object. Object-local coordinates are mostly used when dealing with child prims
, in which case the origin is the center of the parent
I used to think that local rotations were impossible through LSL, but I recently stumbled upon the rotation section which clearly shows an awesome way to get local rotating working very well. Just go to the "Combining Rotations" section to check it out!
- Dave Zeeman the idiot.
We now have llGetLocalRot and llSetLocalRot for extra easy local rotation. Hooray for progress! -Nep
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