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=====Shadow===== **Note:** [[object Object]]-cast shadows have been temporarily removed as of [[revisions SL 1.10]]. [[SL]]'s "soft" ("fuzzy", "blocky", aliased, low-resolution) shadows are automatically created for the [[simulator sim's]] daytime single [[lighting light]] source and are based on the [[prim]]'s overall [[scale size]] and shape (before [[llSetPrimitiveParams tweaking]]--[[scale]] and [[rotation]] being the only things that affect shadow shape). Shadows darken the [[land ground]], other prims, and [[AgentAndAvatar avatars]] (which also have 2 "foot" shadows made from [[mask masked]] [[texture textures]]). Light will lessen all shadows except avatar foot shadows. Avatar shadows can be removed: -Via the [[debug Debug]] menu option Rendering > Types > [[alpha Alpha]] - Ctrl-Alt-Shift-2. However, this also disables //all// transparency and masked textures). -In "##C:\Program Files\SecondLife\app_settings\viewerart.ini##" by changing the [[value]] of the line that starts with "##foot_shadow.tga##" from the [[key]] "##14e8a47d-1055-0a68-5d55-eafd9ad3da5b##" to "##11ee27f5-43c0-414e-afd5-d7f5688c351f##" (a fully transparent image), and then restarting the [[client]]. [[http://forums.secondlife.com/showthread.php?goto=lastpost&t=104912 Runitai Linden, 5/5/06]]: ""<font color=sienna>""Shadows are baked into [[vertex]] [[color]]s. Only light from the sun is affected by shadows. The updating of shadows happens gradually, updating only a handful of [[object]]s per frame, and an object will lose its shadows whenever it changes [[LOD level of detail]], [[position moves]], or something between it and the sun moves. Shadows for moving objects and avatars are rough approximations based on a 5-point sample around the object. [[attachment Attachments]] take the shadow value of the avatar they are attached to. The shadow an object casts is based on its [[boundingbox bounding box]]. To see the bounding box, turn on the [[occlusion octree]] info display from the debug menu.""</font>"" ---- [[lighting Light]] | [[land Ground]] | [[AgentAndAvatar Avatar]]
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