llSetSoundQueueing(integer queue)
Sets whether successive
calls to
llPlaySound,
llLoopSound, etc., (attached
sounds) interrupt the playing sound. The
default for
objects is
FALSE. Setting
queue to
TRUE will make the sound wait until the current playing sound reaches its end. The
queue is one level deep (i.e., only one sound will queue up at a time).
Note:
State transitions disable sound queueing. So the queue is set to
TRUE, and then the state changes, sound queueing will be disabled.
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Functions |
Sound