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LSL Wiki : llSetSoundQueueing

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llSetSoundQueueing(integer queue)

Sets whether successive calls to llPlaySound, llLoopSound, etc., (attached sounds) interrupt the playing sound. The default for objects is FALSE. Setting queue to TRUE will make the sound wait until the current playing sound reaches its end. The queue is one level deep (i.e., only one sound will queue up at a time).

Note: State transitions disable sound queueing. So the queue is set to TRUE, and then the state changes, sound queueing will be disabled.


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Functions | Sound
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