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llSetDamage
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**##llSetDamage([[float]] damage)##** Sets the amount of [[damage]] that will be done to an [[AgentAndAvatar avatar]] that the [[script scripted]] [[object]] [[collisions collides]] with. The scripted object will [[llDie die]] (be deleted) immediately on colliding and no [[event]] handlers will be executed first. **##damage##** is a percentage (0 - 100), with 100% meaning instant death on colliding with the object. Lower [[value values]] will damage the avatar and kill it if its life energy (indicated in the middle of the [[UserInterface menu bar]] on the [[SecondLife Second Life]] [[client]]) is lower or equal to the damage. This function only has an effect on damage-enabled [[land]]. Anywhere else it does nothing and the object **will not** die on collisions. If you need it to die, it's recommended you use ##[[llDie]]## in the ##[[collision]]## event. At least as of [[revisions SL 1.5]], negative values do **not** heal the victim. Values outside the 0-100 range are treated as 100% (i.e. instant kill). ---- [[functions Functions]] | [[Damage damage]]
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