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llSetCameraParams
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**##llSetCameraParams([[list]] rules)##** Sets multiple [[camera]] [[parameter parameters]] at once. List format is ##[rule1, [[value]]1, rule2, value2 . . . ruleN, valueN]## Requires ##[[llRequestPermissions PERMISSION_CONTROL_CAMERA]]##. The [[agentandavatar agent/avatar]] camera [[function]] [[target targets]] the agent that gave ##PERMISSION_CONTROL_CAMERA## to the [[script]]. (The [[UUID]] of which is [[return returned]] by ##[[llGetPermissionsKey]]##.) For more information and example script see [[FollowCam follow cam]]. |||c **Rule** || **Value** || **Type** || **Default** || **Value Range** || **Description** || || ##CAMERA_ACTIVE## || 12 || [[integer]] isActive || ##[[FALSE]]## || ##[[TRUE]]## or ##FALSE## || Turns on or off [[script scripted]] control of the camera. || || ##CAMERA_BEHINDNESS_ANGLE## || 8 || [[float]] degrees || 10.0 || 0 to 180 || Sets the angle in degrees within which the camera is not constrained by changes in target rotation. || || ##CAMERA_BEHINDNESS_LAG## || 9 || [[float]] seconds || 0.0 || 0 to 3 || Sets how strongly the camera is forced to stay behind the target if outside of behindness angle. || || ##CAMERA_DISTANCE## || 7 || [[float]] meters || 3.0 || 0.5 to 10 || Sets how far away the camera wants to be from its target. || || ##CAMERA_FOCUS## || 17 || [[vector]] position || n/a || n/a || Sets camera focus (target position) in [[RegionCoordinate region coordinates]].|| || ##CAMERA_FOCUS_LAG## || 6 || [[float]] seconds || 0.1 || 0 to 3 || How much the camera lags as it tries to aim towards the target. || || ##CAMERA_FOCUS_LOCKED## || 22 || [[integer]] isLocked || ##FALSE## || ##TRUE## or ##FALSE## || Locks the camera focus so it will not move. || || ##CAMERA_FOCUS_OFFSET## || 1 || [[vector]] [[meter meters]] || <0.0, 0.0, 0.0> || <-10,-10,-10> to <10,10,10> || Adjusts the camera focus [[position]] relative to the target. || || ##CAMERA_FOCUS_THRESHOLD## || 11 || [[float]] meters || 1.0 || 0 to 4 || Sets the radius of a sphere around the camera's target position within which its focus is not affected by target motion. || || ##CAMERA_PITCH## || 0 || [[float]] degrees || 0.0 || -45 to 80 || Adjusts the angular amount that the camera aims straight ahead vs. straight down, maintaining the same distance; analogous to 'incidence'. || || ##CAMERA_POSITION## || 13 || [[vector]] position || n/a || n/a || Sets camera position in [[RegionCoordinate region coordinates]]. || || ##CAMERA_POSITION_LAG## || 5 || [[float]] seconds || 0.1 || 0 to 3 || How much the camera lags as it tries to move towards its 'ideal' position. || || ##CAMERA_POSITION_LOCKED## || 21 || [[integer]] isLocked || ##FALSE## || ##TRUE## or ##FALSE## || Locks the camera position so it will not move. || || ##CAMERA_POSITION_THRESHOLD## || 10 || [[float]] meters || 1.0 || 0 to 4 || Sets the radius of a sphere around the camera's ideal position within which it is not affected by target motion. ||| Example using [[default]] values: %%(lsl) llSetCameraParams([ CAMERA_ACTIVE, 1, // 1 is active, 0 is inactive CAMERA_BEHINDNESS_ANGLE, 10.0, // (0 to 180) degrees CAMERA_BEHINDNESS_LAG, 0.0, // (0 to 3) seconds CAMERA_DISTANCE, 3.0, // ( 0.5 to 10) meters // CAMERA_FOCUS, <0,0,0>, // region-relative position CAMERA_FOCUS_LAG, 0.1 , // (0 to 3) seconds CAMERA_FOCUS_LOCKED, FALSE, // (TRUE or FALSE) CAMERA_FOCUS_THRESHOLD, 1.0, // (0 to 4) meters CAMERA_PITCH, 0.0, // (-45 to 80) degrees // CAMERA_POSITION, <0,0,0>, // region-relative position CAMERA_POSITION_LAG, 0.1, // (0 to 3) seconds CAMERA_POSITION_LOCKED, FALSE, // (TRUE or FALSE) CAMERA_POSITION_THRESHOLD, 1.0, // (0 to 4) meters CAMERA_FOCUS_OFFSET, ZERO_VECTOR // <-10,-10,-10> to <10,10,10> meters ]); %% **Q:** ''How can you make the camera move smoothly from one CAMERA_POSITION to another? Or pan smoothly from one CAMERA_FOCUS to another?'' **A:** ''Hmm thats a tough one. What you could do, is have a [[llVolumeDetect volume-detect]] prim as a vehical, then have the avatar sit on the vehical, next drop the camera at the static location. Make the box invisible and have the avatar underground (flip the box upside down). That may allow you to move the box, which should change the focus. If you made the camera follow instead, you could use that to change it's position. - [[BlindWanderer BW]]'' **Q:** ''It seems like the camera only moves into its position when the user touches a the Left or Right rotate key. Does this make any sense?'' **A:** ''Sounds like an issue with one of the Threshold parameters - Anon'' ---- [[functions Functions]] | [[AgentAndAvatar Agent/Avatar]] | [[camera Camera]]
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