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llSetCameraAtOffset
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**##llSetCameraAtOffset([[vector]] [[offset]])##** Sets the [[camera]] at **##[[offset]]##** used in this [[object]] if an [[agentandavatar avatar]] [[sit sits]] on it. Use ##[[ZERO_VECTOR]]## to cancel. The same functionality can be found in ##[[llSetCameraParams]]## and more. The **##offset##** argument defines the point the camera is facing (relative to the position of the object containing the function call). For example, if <2,0,0.5> is given, the camera will look at a point two meters in front of and half a meter above the object. You'll also have to define the camera position using ##[[llSetCameraEyeOffset]]##. **##offset##** //must not// be the same as the one specified in ##[[llSetCameraEyeOffset]]##. Remember, these offsets only take effect when an avatar sits on the object. You can't call these functions to change the camera [[parameter parameters]] once the avatar is sitting. To do this, the avatar would have to stand up and sit down again. Example: See ##[[llSetCameraEyeOffset]]##. ---- [[AgentAndAvatar Agent/Avatar]] | [[Camera]] | [[Functions]]
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