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llGetTorque
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**##[[vector]] llGetTorque();##** [[return Returns]] the [[torque]] currently being applied on a [[physical]] [[object]]. Compare with ##[[llGetForce]]## and ##[[llSetTorque]]##. **Q:** ''Is the [[value]] returned relative to the [[axis axes]] formed by the object's current [[rotation]], or is it relative to the [[simulator]]'s axes? The latter makes more sense.'' -Chris **A:** ''If I recall properly it depends on how the torque was applied. If it was a [[global]] torque then it is returned relative to the sim's axis, otherwise it is [[local]]. Isn't that crazy?'' -[[BlindWanderer BW]] ---- [[functions Functions]] | [[dynamics Dynamics]] | [[torque Torque]]
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