float llGetRegionFPS()
Returns the number of frames per second (FPS) the
simulator is running at. As of
SL 1.7, this will never be higher than 45 frames per second, the same rate as the
physics framerate though, according to Lindens, the sim and physics framerates are not intrinsically linked despite being capped at the same
value. As before, low framerates (relative to 45fps) mean that a
script will not be granted much execution time.
To find out how many script
instructions are being executed per second, in the Ctrl-Shift-1 statistics bar, it's "Script Perf"[ormance] under "Simulator".
Compare with
llGetRegionTimeDilation.
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Functions |
Simulator |
Lag