the number of frames per second (FPS) the simulator
is running at. As of SL 1.7
, this will never be higher than 45 frames per second, the same rate as the physics
framerate though, according to Lindens, the sim and physics framerates are not intrinsically linked despite being capped at the same value
. As before, low framerates (relative to 45fps) mean that a script
will not be granted much execution time.
To find out how many script instructions
are being executed per second, in the Ctrl-Shift-1 statistics bar, it's "Script Perf"[ormance] under "Simulator".
Compare with llGetRegionTimeDilation
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