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LSL Wiki : identifier

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An identifier is something that identifies, or names/indicates/labels, something to another thing. In LSL, an identifier can be any of the following:

An identifier is usable within a certain scope of code in a script. LSL keywords are global.

Many other things have string names in SL, such as objects and scripts, but those names are not identifiers in LSL. Conversely, identifiers in LSL are not values that may be operated on; their string names are not available, you cannot look them up by their string names, and you cannot create identifiers given their string names.

script | code | scope
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