identifier
An
identifier is something that
identifies, or names/indicates/labels, something to another thing. In
LSL, an
identifier can be any of the following:
An identifier is usable within a certain
scope of
code in a
script. LSL keywords are
global.
Many other things have
string names in SL, such as
objects and scripts, but those names are not identifiers in LSL. Conversely, identifiers in LSL are not
values that may be operated on; their string names are not available, you cannot look them up by their string names, and you cannot create identifiers given their string names.
script |
code |
scope