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=====Face===== A //face// is a shortened form of a [[prim]]'s "surface". In [[LSL]] this is commonly referred to as [[side]], though there are some differences. In normal 3D usage, a //face// is a single [[polygon]]. For example, a newly [[rez created]] sphere has one face: the outside. It is the only surface that can be seen from any [[camera]] angle and that can have a [[texture]] applied to it so it is referred to as face 0 (zero). A sphere that has been hollowed out has 2 faces: the outside (face 0) and the inside (face 1). Other face possibilites exist, including the edges of a cut, hollowed out prim, and other such possible surfaces. See [[side]] for a list of faces available on an [[axis]]-aligned cube (including hollow and cut adjustments). See [[debug]] for more info on the //chain faces// option. ---- [[prim Prim]] | [[side Side]]
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