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=====Water===== [[simulator Simulators]] have a static water level. If [[land]] is raised above this level, water is covered. If land is lowered below this level, the water becomes visible. Water level is not the same for every simulator, which allows for a diverse set of terraforming possibilities per simulator. The water level can be determined by using the ##[[llWater]]## [[functions function]]. Whether or not the water is visible on a point on the ground can be determined by comparing the result from llWater on the point and [[llGround]] on the point; if the former result is greater, then water is visible. The "ripple water" setting in [[SL SL's]] preferences is purely a [[client]]-side visual effect and does not influence the sim's water height. Also note that it does not work for all video cards, and that it will make [[vehicles]] that float on the water look goofy. Water doesn't influence the movement of [[object objects]] or [[agentandavatar avatars]]. At some point, possibly around SL 1.2 or 1.3, water began to muffle [[sound]]. ---- [[world World]] | [[simulator Simulator]] | [[land Land]]
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