Time
Time keeps things moving in (or out of) sync with everything in
SL.
The time functions include timers, various mechanisms to get different timestamps, (a fancy word for "time and date") information about the
sim's performance and
sun position.
Functions
Events
timer | Triggered every X seconds. |
Time is also represented in seconds for various function
parameters--too numerous, and mostly superfluous, to list here.
Q:
Is there a way to keep client-side functions like llTargetOmega in sync with other llTargetOmega functions?
A:
Not reliably; stopping and starting them at the same time may cause them to synchronize, but in practice, this is likely to be rare.
Functions |
Simulator |
Timestamp |
Script Delay