) are direct communication
and agents called
from a script
. IMs are especially useful for privacy or when the parties are not within say
, or whisper
range, i.e., not in the same simulator
Objects cannot receive IMs and they can only send to agents, which can send and receive messages from other agents.
IMs are saved if the user
is not online, which they will receive upon next login, or, if the option is chosen, via email
IMs can be quite slow for script-owner
communication, so if speed is an issue, llOwnerSay
may be better suited.