shadow
SL's "soft" (fuzzy) shadows are automatically created for the
sim's daytime single
light source and are based on the
prim's overall
size and
shape (before
tweaking--
scale and
rotation being the only things that affect shadow shape). Shadows darken the
ground, other prims, and
avatars (which also have 2 "foot" shadows made from
masked textures). Light will lessen all shadows except avatar foot shadows (which can be removed via the
Debug menu option Rendering > Types >
Alpha - Ctrl-Alt-Shift-2 though this will hide alpha textures as well).
Avatar shadows can be removed by changing the value of the line that starts "foot_shadow.tga" from "14e8a47d-1055-0a68-5d55-eafd9ad3da5b" to "11ee27f5-43c0-414e-afd5-d7f5688c351f" in the "viewerart.ini" file found in the directory "C:\Program Files\
SecondLife\app_settings\"; and finaly restarting the client.
light |
ground |
avatar