## Polygon

A

*polygon* (also called a "

face") is a flat/planar surface made up of at least 3

vertices that form a "triangle" (or a "quadrilateral" if 4 vertices) which, when combined with many other

*polygons*, create a

primitive.

There is currently no way to create individual polygons in SL. There are ways to mimic their properties using certain primitives, however. Jeffrey Gomez uses a cube to simulate a triangle in his

3D Model Importer.

Primitive |

Vertex